Deterministic specification · entropy-path-v1
How the Quantum Draw & Brodex Work
Every five minutes, the server requests 8 fresh uint8 integers (0–255) from the Australian National University quantum random-number lab in Canberra, which measures quantum vacuum fluctuations in real time. If the lab is rate-limited or unreachable, the desk skips the draw rather than falling back to a pseudo-random generator.
The path
How eight bytes walk the Brodex
Think of the Brodex as a map with eight houses. A draw is eight steps around that map. You can read the houses and tokens without the bit math — the lab supplies the numbers; the Brodex only names what those numbers already chose.
- Eight numbers arrive from the Canberra quantum lab.
- Each number takes one step and enters one of the eight houses.
- That house hands the step a figure, a gesture, and a question.
- Shared shelves add an offer, a relation, a material, a constraint, an hour, and a weather.
- An earlier step can send a later one into a different house than it would have entered alone.
Token atlas
Every Brodex token
One icon for each dictionary entry — 289 tokens, grouped by facet. Hover a token for its short meaning.
Brodex · eight houses
Houses
Brodex · figures by house
Figures
Threshold
Vigil
Labor
Release
Table
Road
Lamp
Open hand
Brodex · gestures by house
Gestures
Threshold
Vigil
Labor
Release
Table
Road
Lamp
Open hand
Brodex · questions by house
Questions
Threshold
Vigil
Labor
Release
Table
Road
Lamp
Open hand
Brodex · sixteen offers
Offers
Brodex · sixteen relations
Relations
Brodex · sixteen materials
Materials
Brodex · eight constraints
Constraints
Brodex · eight hours
Hours
Brodex · eight weathers
Weathers
Brodex · story chapters
Beat Affinities
How the 8 bytes choose a house (bit math)
Specification entropy-path-v1 in entropy/path.py. The public atlas above names all 289 tokens; this block is the lookup only.
- Bit slicing: Each byte
b ∈ [0, 255]splits into high 3 bitsbase_house = b >> 5(0..7) and low 5 bitscard = b & 31(0..31). - Path phase: Step 0 starts at
phase = 0,bearing = 0. At steps, the active house ishouse_index = (base_house + phase) % 8. Changing an earlier byte redirects later steps. - Bearing & next phase:
bearing = (bearing + b * (phase + 1)) % 256andphase = (phase + (b & 7) + 1) % 8. - Facet lookup: From
(house_index, card)the Brodex selects a Figure (card % 8), Gesture ((card // 4) % 8), Question (card % 8), Offer ((house_index * 3 + card) % 16), Relation ((house_index + card) % 16), Material (card % 16), Constraint ((card // 4) % 8), Hour (card % 8), and Weather ((house_index + card // 4) % 8). - AI synthesis: A local reasoning model (
localmoe · Qwen3-30Borlocalchat · Qwen3-14B) reads the 8-step matrix against the active story chapter — weighing Tyler’s dilemma over Brayden’s $100, the $50 sent to Jo, and the remaining $50.
Brodex Part I · The Eight Houses (256 Base Cards)
The Eight Houses, Figures, Gestures & Questions
Each House contains 32 cards cycling across 8 Figures, 8 Gestures, and 8 Questions.
House 00 · Base bytes 0–31
Threshold
| slot (0–7) | figure | gesture | question |
|---|---|---|---|
| 0 | closed door | pauses | What begins when someone shows up? |
| 1 | worn step | knocks once | Which door was already open? |
| 2 | key left in the lock | steps through | Is the step a choice or a habit? |
| 3 | narrow gate | waits outside | Who is the threshold for? |
| 4 | unmarked lintel | leaves it ajar | What stays on the other side? |
| 5 | half-open latch | tests the hinge | Can a small act travel further than it looks? |
| 6 | stone sill | stands aside | What do we refuse to pretend to know? |
| 7 | empty coat hook | marks the frame | Where does the story actually start? |
House 01 · Base bytes 32–63
Vigil
| slot (0–7) | figure | gesture | question |
|---|---|---|---|
| 0 | empty chair | keeps watch | How do people wait when the hour will not announce itself? |
| 1 | window light | changes seats | What does an empty chair hold? |
| 2 | shared watch | lets the light move | Who takes the next shift? |
| 3 | cooling cup | stays for the shift | What is silence allowed to mean? |
| 4 | night shift | refuses a prediction | Which light changes without a conclusion? |
| 5 | quiet hallway | holds the quiet | What must not be invented about the waiting? |
| 6 | unanswered clock | counts no hours | How close is close enough? |
| 7 | folded blanket | returns to the chair | What remains after the room goes quiet? |
House 02 · Base bytes 64–95
Labor
| slot (0–7) | figure | gesture | question |
|---|---|---|---|
| 0 | open laptop | opens the work | What work is still ours to do? |
| 1 | unfinished list | revises a line | Which task is useful rather than grand? |
| 2 | work glove | sets the glove down | What does it mean to learn someone's trade? |
| 3 | plain desk | learns a trade | Where does a tool stop and a person begin? |
| 4 | roofing wireframe | asks for no fee | What gets finished without a witness? |
| 5 | application page | files the page | Which list is allowed to stay incomplete? |
| 6 | tool belt | starts again | How does someone secure a home? |
| 7 | morning inbox | leaves the list unfinished | What is the next ordinary action? |
House 03 · Base bytes 96–127
Release
| slot (0–7) | figure | gesture | question |
|---|---|---|---|
| 0 | cut cord | lets go of the cord | What was promised, and what happened after? |
| 1 | sudden dismissal | does not invent a motive | How does a person avoid becoming bitter? |
| 2 | silent room | keeps the pause | What can be said without inventing a motive? |
| 3 | returned badge | walks back in | Which ending is only a recollection? |
| 4 | loosened knot | finds the room silent | What does being on one's own actually include? |
| 5 | empty calendar | refuses bitterness | Where is the pause supposed to last? |
| 6 | closed meeting | names the loss | What belief survives the silence? |
| 7 | unclaimed chair | stops the score | Which story refuses a villain? |
House 04 · Base bytes 128–159
Table
| slot (0–7) | figure | gesture | question |
|---|---|---|---|
| 0 | second plate | leaves the coin untouched | Why did the gift sit untouched? |
| 1 | unread balance | slides a plate across | What is a meal between strangers? |
| 2 | waiting coin | splits the amount | Which half is given, and which half remains? |
| 3 | paper receipt | waits for a reason | What does help look like with no question asked? |
| 4 | shared loaf | does the arithmetic | Who decides the amount? |
| 5 | empty glass | keeps the remainder | What must the table not pretend to be? |
| 6 | pushed-back chair | offers the meal | Is dinner the whole story? |
| 7 | unspent gift | does not keep score | What stays unspent on purpose? |
House 05 · Base bytes 160–191
Road
| slot (0–7) | figure | gesture | question |
|---|---|---|---|
| 0 | parked truck | parks short of the claim | What does earning again look like from here? |
| 1 | long on-ramp | looks down the road | Which truck is a hope rather than a possession? |
| 2 | two sets of tracks | borrows the way | How far is independence from a borrowed wheel? |
| 3 | unmarked mile | does not promise arrival | What work is lonely? |
| 4 | borrowed wheel | keeps the gloves on | Who gets a hand up? |
| 5 | open tailgate | talks about earning | Which mile is not a promise? |
| 6 | gravel shoulder | stands by the tailgate | What remains unverified, and stays that way? |
| 7 | distant yard | leaves the mile open | Where are two tracks still separate? |
House 06 · Base bytes 192–223
Lamp
| slot (0–7) | figure | gesture | question |
|---|---|---|---|
| 0 | small lamp | lights only the page | Can a tool help tell a story without saving anyone? |
| 1 | screen glow | tells the story with a tool | Which question should stay open? |
| 2 | story timeline | keeps the question open | What is metaphor, and what would be a false proof? |
| 3 | margin note | dims the claim | Where does the human decision remain? |
| 4 | warm filament | shows the work | What can AI do on this desk, and what can it not? |
| 5 | unfinished sentence | returns to two figures | Which sentence is still a draft? |
| 6 | paper texture | writes no omen | How do we show the work without a miracle? |
| 7 | held question | holds the metaphor apart from proof | What light is enough for one page? |
House 07 · Base bytes 224–255
Open hand
| slot (0–7) | figure | gesture | question |
|---|---|---|---|
| 0 | open hand | answers the message | Can we change a life, or only show up? |
| 1 | dinner request | helps with dinner | What help is actually useful? |
| 2 | fifty left aside | asks how someone is | Who is allowed to ask? |
| 3 | message bubble | refuses a condition | What does it take all types to mean here? |
| 4 | abstract figure | keeps the alias | Which gesture is still ours to make? |
| 5 | second abstract figure | offers company | What company can be offered without a claim? |
| 6 | nod across a table | leaves the life unwritten | Where does compassion come from in this story? |
| 7 | kept promise | chooses people | What happens if the ending is not written yet? |
Brodex tables · shared axes
Offers, Relations & Materials
| index | offer | relation | material |
|---|---|---|---|
| 00 | a seat in the shift | two people who are not a moral | plain paper |
| 01 | an unfinished hour of company | a host and a guest | window glass |
| 02 | dinner for one night | family in shifts | cold metal |
| 03 | a page of useful work | a worker and a manager | warm wood |
| 04 | the remainder left unspent | strangers at a table | cotton cloth |
| 05 | a question left open | a maker and a tool | loose change |
| 06 | a ride that is not yet owned | someone living and someone remembered | graphite |
| 07 | a name withheld until it is chosen | a lender of time | ceramic |
| 08 | a pause with no score | neighbors not yet named | gravel |
| 09 | a hand without a condition | a person and an unfinished job | lamp oil |
| 10 | a story told as it happens | the one who asks and the one who answers | bread crust |
| 11 | a light on the next task | a story and its teller | notebook cloth |
| 12 | room for more than one kind of person | company without an audience | rubber grip |
| 13 | no fee for the first website | a gift and its pause | tin |
| 14 | a call that only asks how someone is | work and loneliness | wool |
| 15 | belief kept without a guarantee | a question and its refusal to close | clear water |
Brodex tables · tones
Constraints, Hours & Weathers
| slot | constraint | hour | weather |
|---|---|---|---|
| 0 | do not invent the missing hour | Sunday night | still air |
| 1 | do not turn a metaphor into a mechanism | Monday morning | thin daylight |
| 2 | do not promise a result | the minute after | a room gone quiet |
| 3 | do not speak for someone who is absent | a year of recovery | warm dust |
| 4 | do not make help a transaction with fate | the unused interval | overcast |
| 5 | do not fill a cropped silence | dinnertime | lamp warmth |
| 6 | do not treat a draft as a verdict | the walk back to work | clear cold |
| 7 | do not confuse company with a cure | an hour not yet dated | weather that does not explain anything |
Brodex tables · chronicle
Story Chapters & Resonant Houses
Each draw advances one chapter along the 17-beat chronicle. When the walk lands on a chapter’s resonant houses or offers, the desk records a path affinity note.
| # | chronicle chapter | resonant Brodex houses |
|---|---|---|
| 01 | Family vigil | Vigil, Threshold, Release |
| 02 | Monday work call | Labor, Table |
| 03 | Missed call | Release, Threshold |
| 04 | The world stopped | Release, Vigil |
| 05 | Reassurance to mother | Lamp, Vigil |
| 06 | They cut me loose | Road, Labor |
| 07 | Feeling thrown away; choosing people | Open hand, Road |
| 08 | Looking for work | Labor, Table |
| 09 | Website and thank-you | Table, Labor |
| 10 | Money sitting unused | Table, Release |
| 11 | Dinner request | Open hand, Table |
| 12 | Assistance | Open hand, Table |
| 13 | Work and independence | Road, Labor |
| 14 | Mother | Lamp, Release |
| 15 | Can we change his life? | Road, Open hand |
| 16 | Humanity and AI | Lamp, Labor |
| 17 | Series introduction | Open hand, Road |